Arrows rules

How to play Arrows

Shade some cells that are not arrow clues so they never share an edge. Draw one loop through every remaining open non-clue cell. Each arrow counts shaded cells along its line to the border.

Worked example

Use Next to follow each deduction from the starting clues to the finished board.

Arrow cells stay unshaded and outside the loop. Each number counts shades in the arrow's direction to the border. Every other unshaded cell needs two loop connections.

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  1. Arrow cells stay unshaded and outside the loop. Each number counts shades in the arrow's direction to the border. Every other unshaded cell needs two loop connections.
  2. Each 1-arrow has two possible cells. Shading the outer one would leave the inner cell with only one loop exit, so shade the four inner cells. The 0-arrow also marks the far-right cell clear.
  3. Every clear non-clue cell needs two loop neighbors. Along the top and right border, only the neighboring border cells are available, so those segments are forced.
  4. Close the loop along the bottom and left. Shaded cells and arrow cells stay outside it.

Rules

Common mistake

An arrow counts shaded cells in its pointed direction, continuing to the border. Another arrow does not stop the count, and the loop never enters a clue cell.

Controls

Drag through playable cell centers to place several loop segments in one stroke. Tap near a segment midpoint to cycle empty, line, and marker on that edge. Tap a non-clue cell body to cycle empty, shade, and marker. Arrow cells cannot be shaded or joined to the loop. On a keyboard, Shift-click places or clears a marker only.